This section of the
textbook addresses new directions and emerging technologies for IDT. Reflect on
how you might apply each of the following in your current or future position in
the IDT field:
Distributed or e-learning
environments
E-learning is a major
part of my growth and development at this time in my career. I participate it
webinars, listen to podcasts, facilitate twitter chats and much more to
continue to work toward my goals. In future positions, I feel e-learning will
be a significant part of the process of educating teachers in the use
educational technology field. The main reason for this will be budget concerns.
As districts look to save money e-learning offers an effective way to reach
many teachers on a limited budget. Another reason is for this is the benefit of
learning in a social environment. Providing rich learning environments that
promote networking and creative thinking will not only be cost-effective but
also more productive than traditional training approaches. The key factor when
designing these e-learning opportunities is to keep the focus on the learning
and not the technology. In addition, it will be important to allow for autonomy
in the technology teachers use to connect and learn from each other and to
offer support for the various tools available to them.
Reusable design or
learning objects
The crucial aspect
of reusable design is “the ability to use the same resource multiple times
in multiple ways and in multiple contexts.” This model of instructional design
will be very important as school looks to do more with less money. Another key
aspect learning objects provides is the ability to differentiate instruction to
better meet the needs of all learners. In my future positions, I know learning
objects will be an important part of the instructional design process. As I
read the chapter it seemed that being organized and having the ability to
search and find learning objects will be important to using them successfully.
A thorough knowledge of the students who are using the objects as well as deep
understanding of the intended outcomes will also factor into the success of
using learning objects.
Rich media
Rich media is
defined as “instructional programs that incorporate high-end media such as
video, animation and audio.” It was noted that it is important to use a
learner-centered approach rather than a technology-centered approach. This is
something that I often see as an underlying issue when teachers look to
incorporate any technology in learning. With rich media I was surprised to read
that the research supports a more simple model of media versus a complex one.
Thinking through how people learn using short and long-term memory it does make
sense that a learner could be overwhelmed with rich media. As I look forward in
my career this chapter will be an important reminder that sometimes simple is
better and that novices tend to learn more from visual instruction. I do feel
that rich media has a place in IDT but after reading the chapter that importance
has diminished some.
Emerging instructional
technologies, such as artificial intelligence, cybernetics, Web 2.0, virtual
worlds, electronic games, etc.
Web 2.0 has had a
significant impact on many of my CTE classroom teachers and for their students
in the class. As a professional these tools have provided countless avenues for
them to learn and grow in the field. We use Diigo, Facebook, Twitter, RSS
Feeds, Blogs and more to keep up to date on technology and best teaching practices.
Regardless my position in the education field I know these tools will continue
to provide value to me in my learning process. Augmented reality is another new
technology that is making a big splash in the education field. I feel AR will
continue to grow in use as the capabilities are expanded. These technologies
are exciting, engaging and productive and their use will continue to grow in
the education field. Despite this, I know as I look forward it will be
important to keep the focus on the learning and not get caught up in the tools
themselves.